We're back! We're recording the show remotely this week, so please excuse any audio quality issues. This week, Naughty Dog's Neil Druckmann gives an update on The Last of Us Part II. Then, we discuss the demon-destroyin' tour de force that is Doom Eternal, catch up on Persona 5 Royal, and do a quick news roundup. Hope you can listen in!
A special episode of the podcast with Head of Worldwide Studios Hermen Hulst. What's next for Guerrilla, upcoming TV and film projects, and the guiding principles that drive PlayStation’s network of world-class game studios.
Welcome back, Blogcastronauts! We've got a fun one for ya this week, featuring plenty of talk about Capcom's upcoming remake of Resident Evil 3, along with some wonderfully intriguing listener letters and an honest-to-goodness brand new segment: the Blogcast Game Club. Listen in!
Sorry for the delay all, we are back in the saddle with a farm-fresh new episode! Brett and Sid tackle a mighty news backlog and discuss what makes gaming storytelling so special. Please listen in!
In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful. Learn more about Santa Monica Studio: sms.playstation.com
Please give a warm Blogcast welcome to our newest host: Brett Elston! This week, Brett reports back from an intense, hours-long hands-on session with Doom Eternal and the gang tries to identify which games best reflect their personalities. Listen in!
Join the Blogcast crew for the first episode of 2020! This week, we look back on some of our favorite games from the past decade and reveal our 2019 Year in Gaming results. Plus, a peek at next week's new releases and a rundown of the week's biggest gaming news. Listen in!
In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. The no cut camera in God of War was a miracle of collaboration across many departments. Developers Dori Arazi (Director of Photography and Cinematic Art Lead), Phil Wilkins (Senior Staff Programmer), and Erol Oksuz (Lead Gameplay Camera Designer) discuss how they merged technology with cinematography to establish a single shot from start to finish and every which way you could venture on your journey in God of War. It was bold, it was new, it was damn near impossible. Learn more about Santa Monica Studio: sms.playstation.com
What a year we've had on the Blogcast! Kristen, Sid, and Tim wrap up 2019 and celebrate PlayStation's 25th anniversary by running down their top three PS games of all time. Plus, the talented devs from Dontnod stop by for an insightful (and spoilery!) chat about the recently concluded Life is Strange 2. See you in 2020!
On this week's Blogcast, we interview Sean Velasco of Yacht Club Games about Shovel Knight: King of Cards and Shovel Knight Showdown! Then, we we dig into some hard-hitting listener letters that send at least one of us spiraling into an existential crisis. Enjoy!
In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War. The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design. Learn more about Santa Monica Studio: sms.playstation.com
Don't forget to Like… structures left by fellow Porters throughout the world of Death Stranding! This week, the gang continues their DS discussion and runs down some upcoming PS VR titles they got a chance to go eyes-on with. Plus, an interview with Agharta Studio about PS VR's upcoming Stardust Odyssey!
Connect to the Chiral Network and listen in to this week's Blogcast, where Sid, Tim, and Justin discuss their initial impressions of the long-awaited Death Stranding. Plus, the gang reports back from their trip to NYC and the Fractured Worlds pop-up gallery.
This week, Tim and Kristen get hyped up for the upcoming launch of Death Stranding and double down on their love of The Outer Worlds by interviewing team from Obsidian. Listen in!
This week, Justin and Kristen interview Dom and Jeff from Pixelopus for a full-on spoilercast focused on the recent release of Concrete Genie. It's a good one! Plus, the gang keeps the horror talk going leading into Halloween and builds the hypothetical PlayStation theme park of their dreams. Listen in!
Lock your doors, bolt your windows, and tune into a spooktacular episode of the Blogcast! On this horror-themed episode we chat about the upcoming MediEvil remake with producer Nick Accordino. We also share our favorite horror games, scariest gaming moments, and swap spooky recommendations. Embrace the ghoulish fun with open arms... and ears.
Hello, dear listener! Listen in to this week's Blogcast for first impressions of Concrete Genie, a peek at next week's new releases, and a spirited discussion about who would be on a hypothetical physical PlayStation currency. Enjoy the show!
This week, the gang continues to gush over the surreal world of Control, then tiptoes into a discussion of their favorite spooky games. Listen in for a chat with Tiffany Hester, Director of Diversity and Inclusion at SIE, and stay to the end for a very special listener letter from an old friend...
This week, the gang looks back on all the big announcements that came out of the newest episode of State of Play. The Last of Us Part II! Death Stranding PS4 Pro! Humanity! Arise! Wattam! And more! Listen in!
Ghost Parade comes to PS4 October 31, 2019. More details at PlayStation.Blog.